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Call of Duty, Lego Batman, and unsettlingly-realistic tigers: the news from Gamescom 2025

The Guardian

If you are in Cologne this week, you will find the place overtaken by cheerful nerds, as Gamescom, the world's biggest gaming event, descends upon the city once again. Over 300,000 people are expected to visit the Koelnmesse to play upcoming games and enjoy each other's company, to the extent that it's possible to enjoy anyone's company in a giant crowded convention hall with woefully insufficient food options. The event began, as is now tradition, with a showcase of games (pdf) whose publishers could afford the hundreds of thousands of euros necessary to show a trailer on an official livestream. As ever, I am here to spare you from watching a full two hours of trailers and pick out the most interesting stuff. Call of Duty: Black Ops 7 was the big opener: our reporter Alyssa Mercante got a full introduction to its futuristic military paranoia, which you can read about later this week.


MM-BrowseComp: A Comprehensive Benchmark for Multimodal Browsing Agents

Li, Shilong, Bu, Xingyuan, Wang, Wenjie, Liu, Jiaheng, Dong, Jun, He, Haoyang, Lu, Hao, Zhang, Haozhe, Jing, Chenchen, Li, Zhen, Li, Chuanhao, Tian, Jiayi, Zhang, Chenchen, Peng, Tianhao, He, Yancheng, Gu, Jihao, Zhang, Yuanxing, Yang, Jian, Zhang, Ge, Huang, Wenhao, Zhou, Wangchunshu, Zhang, Zhaoxiang, Ding, Ruizhe, Wen, Shilei

arXiv.org Artificial Intelligence

AI agents with advanced reasoning and tool use capabilities have demonstrated impressive performance in web browsing for deep search. While existing benchmarks such as BrowseComp evaluate these browsing abilities, they primarily focus on textual information, overlooking the prevalence of multimodal content. To bridge this gap, we introduce MM-BrowseComp, a novel benchmark comprising 224 challenging, hand-crafted questions specifically designed to assess agents' multimodal retrieval and reasoning capabilities. These questions often incorporate images in prompts, and crucial information encountered during the search and reasoning process may also be embedded within images or videos on webpages. Consequently, methods relying solely on text prove insufficient for our benchmark. Additionally, we provide a verified checklist for each question, enabling fine-grained analysis of multimodal dependencies and reasoning paths. Our comprehensive evaluation of state-of-the-art models on MM-BrowseComp reveals that even top models like OpenAI o3 with tools achieve only 29.02\% accuracy, highlighting the suboptimal multimodal capabilities and lack of native multimodal reasoning in current models.


From Astro Bot to Balatro, the 2024 'game of the year' race is too close to call

The Guardian

Much like Christmas is a lot less enjoyable for the person who has to organise all the presents and cook the dinner, game-of-the-year season is rather intimidating for the people who have to put together the shortlists. Every November, I tot up all of the year's acclaimed games I've yet to play, the underground recommendations I've yet to follow up on and the games I loved back in February but forgot about. I feel a mounting panic. And when all of the year-end lists come out, I inevitably find I've missed something anyway. The Game Awards have just announced the nominations for this year's ceremony, taking place on 12 December in Los Angeles.


Black Myth: Wukong – Why the Chinese game is taking the world by storm

Al Jazeera

A new Chinese video game has created a buzz worldwide after it sold more than 10 million copies within three days, becoming the most successful game of all time to emerge from the country. According to 2023 estimates, China's gaming industry is roughly worth 40bn. Black Myth: Wukong, produced by developer Game Science (GS), has already generated an estimated 800-900m in revenue to date and will help project Chinese culture to a global audience. The game, believed to be China's first AAA video game, was developed at a reported cost of about 70m over six years. AAA is a classification used to denote a high-budget or high-profile game from a large video game developer.


How Black Myth: Wukong put China's games industry under the microscope

The Guardian

A Chinese game called Black Myth: Wukong has been the biggest hit of the summer, selling 10m copies in just three days, according to its developer Game Science, with over 1 million people playing it every day on games marketplace Steam. China's homegrown games industry is absolutely massive, but concentrated almost entirely on mobile phones: this is the country's first successful blockbuster console and PC game, which makes it very interesting in itself. It's also a massively successful single-player game arriving on the back of a few high-profile multiplayer flops, which suggests there is still more of a market for this kind of adventure than video game execs like to believe. But Wukong has been grabbing headlines for other reasons, too. Back in November, IGN put together a report compiling crude, vulgar public comments from a number of Game Science staff, some of whom are very well-known in China's games industry.

  Country: Asia > China (0.94)
  Industry: Leisure & Entertainment > Games > Computer Games (1.00)

Blockbuster Chinese video game tried to police players - and divided the internet

BBC News

First announced via a hugely popular teaser trailer in August 2020, Black Myth launched on Tuesday after four years of anticipation. It is the Chinese video game industry's first AAA release – a title typically given to big-budget games from major companies. High-end graphics, sophisticated game design and hot-blooded hype have all contributed to its success - as well as the size of China's gaming community, which is the largest in the world. "It's not just a Chinese game targeting the Chinese market or the Chinese-speaking world," Haiqing Yu, a professor at Australia's RMIT University, whose research specialises in the sociopolitical and economic impact of China's digital media, told the BBC. "Players all over the world [are playing] a game that has a Chinese cultural factor."


Black Myth: Wukong – the summer's most exciting, and most controversial, video game

The Guardian

When Chinese developer Game Science revealed its debut console game Black Myth: Wukong last year, it immediately caused a stir. Inspired by the great 16th-century Chinese novel, Journey to the West, the action-packed footage featured the titular mythological monkey Sun Wukong battling Buddhist-folklore demons and sword-wielding anthropomorphic foxes in lusciously rendered forests. Smartphone games are inordinately popular in China, but console game developers are still few and far between, and the excitement for Wukong in Game Science's homeland reached fever pitch. Within 24 hours, the trailer racked up 2m views on YouTube and more than 10m on Chinese video sharing site Bilibili, much to its creators' shock and delight. One excited fan even broke into the developer's office, desperate for more info on the game.


'Black Myth: Wukong' gets two new trailers but not a release date

Engadget

Every August for the past two years, Chinese developer Game Science Studio has released new gameplay footage from its upcoming action RPG Black Myth: Wukong. Not one to miss a beat, it has done the same this year. On Friday, the studio shared a new eight-minute gameplay trailer and six-minute in-game cutscene. Much like last year's Unreal Engine 5 reveal, the former is partly a showcase for NVIDIA's DLSS AI-powered upscaling tech, and you can see what a difference it – and a year of additional work – has meant for the game's framerate. Compared to last year's trailer, the action is smoother and there are fewer framerate drops. We also see Game Science Studio iterate on From Software's Souls formula in a few interesting ways.


Stunning 'Black Myth: Wukong' trailer shows off Unreal Engine 5 gameplay with DLSS on

Engadget

A year after it wowed many with its first gameplay video, Chinese developer Game Science Studio is back with an even more impressive look at Black Myth: Wukong. The studio has switched from Unreal Engine 4 to UE5 for the action RPG. According to NVIDIA, it's the first peek at a UE5 game that uses Deep Learning Super Sampling ( DLSS), the company's AI-powered upscaling tech. The 12-minute preview, which you can watch in 4K at 60 frames per second, shows off much more action from the game. It features a couple of stunning boss fights, including one with an electric dragon on a frozen lake.